Sundown File-size: 2. BAnimated Forest Snow File-size: Dream on File-size: 3. Space File-size: 6. Winter Sunrise File-size: Seashore File-size: 8. Noise File-size: 0. Himalaya Mountains File-size: 0. Northern Lights File-size: 2.
Reflections File-size: Cyberpunk Girl File-size: 1. Snowy Mountains File-size: Cyber City Parkour File-size: Minimal Lines File-size: 2.
A simple way to achieve this is using the steps timing function. The animation property for each hand then becomes:. Both the minute and seconds hand now move around in sixty steps.
The browser automatically calculates how far each of these 60 steps move. With a little JavaScript we can have the time be correct for our visitors.
This function converts the time hours, minutes and seconds into the corresponding angle for each hand. It then loops through each hand and applies that angle using the style. This will work on most browsers, except Safari or other browsers needing a prefix.
To allow for this we also use the style. When the clock is first drawn on screen there is less than one minute before the minute hand needs to move.
To allow for this, we can calculate how long until this first minute ends and manually nudge the hand along. Before we move the minute hand we need to communicate how far into the current minute we are.
You may have noticed these lines. With this data attribute set, we can then use this data to work out when to move the minute hand. Rather than simply remove it, we can replace it with a transition. Step 3: Post processing POV-Ray is not able to save the output of an animation rendering in any other form then simply numbered frames. We can use a fast graphic viewer with a slice show function to see our animations. If we want to save our animations as animated gif, avi, mov or mpeg file, we need to use other programs.
To achieve this there is a great variety of freeware and shareware programs. For making avi files we can use a shareware program like "Dave's Targa Animator v 3.
For making mpeg files we can i. Software and utilities for 3D animation we find i. Scene descriptions for POV-Ray: "sphere. Basic Example 2. Example 2 3. Images to Animated Gif 4. From Images to Video 5. Basic Terms 6. Animation Commands I.
Cyclic Animations 1. Rotating Objects 1. Planets in Orbit 1. Clock Animation 2. Rotating Camera 2.
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